What Happened

Key Decisions Made

What the Party Learned

  1. Markos Delphi is not truly a wizard—he is a hemophilic with magical blood, vulnerable without his Codex. With it, he is extremely dangerous.
  2. The entity causing the wild surges was nicknamed "Old Crow" (a fragment of "Krokulmar"), and speaking its true name triggers surges and shadow creatures.
  3. Zala has been using ritual magic (immune to wild surges) to slow the mansion's warping and has prevented most surges from manifesting.
  4. The eastern guest room on floor 1 is safe by design; the westernmost room on floor 1 contains a nether eldritch rift and must be avoided.
  5. The basement contains a Great Snake Constellation Map essential to breaking Zala's curse.
  6. The magic word "Hralfrak" opens the secret door in the cellar basement level.
  7. Jeremy is a Gibbering Mouther with severe allergies, not a malicious creature. Pollen manifested in the room because someone thought about allergies.
  8. Some of the mansion's rooms are semi-sentient and manifest content based on the mental focus of inhabitants.
  9. Three magic circles exist in the secret room, potentially forming a summoning or banishment spell tied to the entity itself.

Current Objectives

Objective Priority Notes
Understand the three magic circles IMMEDIATE Circles are now active; party is standing on them. Candles blazing.
Find the Great Snake Constellation Map HIGH Located in the basement. Required to break Zala's curse and gain her full support.
Confront Markos Delphi HIGH Now known to be vulnerable without his Codex. Strategy may differ after basement exploration.
Refer to the entity as "Old Crow" MEDIUM True name "Krokulmar"; saying it triggers surges. May relate to the magic circles.
Secure the Codex HIGH Markos' power source. Neutralizing him may depend on obtaining it.

Party Status

Character Player Class/Race Condition Notable Items
Puck Everheart Marc Bard / Gnome Healthy Zala's spellbook (shared), protective dust, hooded lantern
Penelope Sam Druid (Circle of Spores) / Halfling Healthy Staff, protective dust, hooded lantern access
Orimene Silentvale Allison Sorcerer (Wild Magic) / Variant Human Healed to full HP (7 HP from Zala's scroll) Arcane knowledge, protective dust, lantern access
Anar "the Woodsman" Christopher Ranger / Human (age 80, 10 years traveling) Soiled with wine (nat 1 vomit), but uninjured Net (destroyed), improvised curtain rod weapon, protective dust

Next Session Preview

The party stands on three activated magic circles in the secret chamber, the candles blazing with renewed light. The nature of these circles—whether summoning ritual, banishment, or binding spell—remains unknown. Anar still holds the subdued Mimic impaled on a curtain rod in the dining room doorway. The secret room contains jars with mysterious specimens and notes in Deep Speech, waiting to be deciphered. With the magic circles now active and glowing, the party must decide: investigate the circles further, examine the jars and books, or retreat to safety. Meanwhile, Zala meditates on the 3rd floor, and Markos Delphi remains somewhere in the mansion—aware of the party's presence and movements. The basement still awaits exploration, and the Great Snake Constellation Map calls from the depths.