What Your Characters Know

These are the facts your characters have directly witnessed or been told this session. You may share information freely among party members—assume general knowledge is common to all of you unless your DM specifies otherwise.

About Markos Delphi

About Zala the Wizard

About the Entity (Old Crow)

About the Mansion's Layout & Features

About the Creatures You've Encountered

About the Secret Room

Zala's Spellbook (Loaned)

Holder: Puck Everheart

Usage: Each spell may be cast once. After that use, Zala must reattune to the spellbook (a ritual action). All spells require normal components and concentration as usual.

Important: Do not cast spells while Zala is meditating to recover. Her rest is critical to mansion stability.

Spell Level Notes
Arcane Lock 2nd Magically locks a door, chest, or container. DC increases to open. Can be opened with Knock or by someone who knows the password.
Detect Magic 1st Senses magical auras within 30 feet for up to 10 minutes. Useful for identifying enchanted items or magical traps.
Detect Thoughts 2nd Read surface thoughts of creatures you can see within 60 feet. Potentially useful for interrogation or navigating social encounters.
Knock 2nd Opens a locked or magically sealed door, chest, or container. Useful for bypassing Arcane Lock or other magical seals. Noted as useful for the Markos plan.
Mage Armor 1st Grants +2 to AC for the duration (requires concentration). Useful for unarmored casters.
Magic Missile 1st Unerring ranged attack spell. Creates 1d4+1 missiles (at low levels). Cannot miss; reliable damage.
Phantasmal Force 2nd Creates an illusion visible only to one target. Illusion cannot deal damage but can create difficult terrain. Useful for battlefield control and deception.
Shield 1st Reaction spell. Grants +5 AC against one attack and makes magic missile attacks against you fail. Excellent for defense in crisis moments.
Suggestion 2nd Convince a target to take a reasonable action. Very powerful for social encounters and problem-solving. Noted as useful for the Markos plan.

Zala's Information

Knowledge shared directly by Zala:

The Secret Room Discovery

Location: Behind the deer head plaque mechanism in the dining room (first floor).

How to open: Push the deer head plaque with force. It serves as a mechanism trigger.

Physical Description

Jars & Specimens

The Summoning Circles

Open Questions

These are mysteries your characters have noticed but not yet resolved. Investigate further at your own risk.

  1. What is the ritual's true purpose? The summoning circles are now fully activated. Are you summoning something in, or pushing something out? And to what end?
  2. What is making the ritual/ceremonial music on the second floor? Puck heard it around 20:00, growing louder and more ominous. The source has not been investigated.
  3. Who preserved the head, hand, and tadpoles in the jars? And why? Connection to Markos? To the entity? To Zala's curse?
  4. What do the Deep Speech notes in the secret room say? They may contain critical information about the ritual, the specimens, or the mansion itself.
  5. What was the purpose of the guest room manifesting pollen for Jeremy? The room creates based on occupant thoughts. Who was thinking about Jeremy's allergy?
  6. Where is the Great Snake Constellation Map? Zala needs it to break her curse. It is somewhere in the basement, but exact location is unknown.
  7. Where is Markos Delphi? He is bleeding out somewhere in the mansion, possibly guarded. Does he know you're coming? Is he a prisoner?
  8. What happened to the four purple-cloaked cultists from last session? They are presumed to be in the basement. Are they still there? Have they moved? What is their allegiance?
  9. What will happen if the summoning ritual completes? You have only just activated it. What are its effects? Are they beneficial or catastrophic?
  10. Why is Winston so protective of Jeremy? He raised the Mouther "from a tadpole." How does a ghost butler raise a creature? What is his history in this place?

End of Session Notes: Your party is now standing on fully activated summoning circles in a secret room, with one party member holding back a Mimic at the doorway. The session ends with dramatic uncertainty. Prepare for next session with this knowledge in mind.