Character Overview

Player: Allison

Class: Wild Magic Sorcerer

Race: Short/Child-Sized

Background: Hermit. All previous friends have died (running gag: "All my friends are dead.").

Key Traits: Bold despite small size. Proficient in Medicine and Arcana. Prone to psychic damage and confusion. Often hides behind curtains when uncertain, but stands tall when it matters.

Healing & Damage This Session

Healing Received

Early Session: Zala cast a healing scroll on Orimene. Rolled 2d4 = 7 HP restored. Orimene was brought to full health.

Damage Taken

Source Type Damage Condition
Jeremy's Gibbering Aura Psychic 5 Failed Wisdom Save (rolled 3)

Current HP Status

Healed to full (7 HP), then took 5 psychic damage from Jeremy's aura. Current HP: 2 (assuming 7 HP max). Orimene is vulnerable and needs healing badly for Session 3.

Key Actions This Session

What Orimene Did

Orimene's Key Moments

MOMENT #1

Failed the Save — The Wall Walk (Wisdom Save: 3)

When Jeremy's Gibbering Mouther aura filled the guest room, Orimene rolled a 3 on her Wisdom save. She failed spectacularly. The aura's confusion effect took hold, and Orimene—small, disoriented, terrified—walked straight into a wall. This wasn't a comedic stumble; it was genuine danger. This moment showed how even the bold can be vulnerable.

MOMENT #2

The Circles Awaken (All Three Blazing)

When Orimene stepped onto the third summoning circle, something extraordinary happened. All three circles suddenly blazed to life. The candle flames grew forearm-length. Arcane energy surged. Orimene was the catalyst. What does it mean that the third circle was needed to fully activate them?

Rolls Made

Roll Type Result Outcome
Wisdom Save (Jeremy's Aura DC 10) 3 FAILED — 5 psychic damage, confused
Arcana (Summoning Circles) 12 Identified binding circle + partial summoning

Orimene's Skills & Proficiencies

Established Proficiencies

Orimene's Backstory (Established)

Orimene's Status at Session End

Location

Standing on one of three active summoning circles in the secret room (behind the deer head/mimic). The third circle's activation triggered all three to blaze simultaneously.

Condition

Current Role

Standing on the circle that activated all three. If this is a magical anchor, Orimene may be the one controlling or tethering the ritual.

Healing Needs for Session 3

URGENT: Orimene is at 2/7 HP. She is extremely vulnerable. A single moderate attack could knock her unconscious. Priority for Session 3: restore Orimene to a safer HP total before major combat.

Resources available:

ORIMENE'S MOMENT

Small But Mighty

Orimene is small. Her friends are dead. She hides behind curtains when she's scared. But she stepped onto that third circle. And when she did, the whole ritual blazed to life. In that moment—surrounded by arcane power, standing at the threshold of something vast and dangerous—Orimene was exactly where she needed to be. The hermit isn't hiding anymore. She's standing in the light.