Player: Allison
Class: Wild Magic Sorcerer
Race: Short/Child-Sized
Background: Hermit. All previous friends have died (running gag: "All my friends are dead.").
Key Traits: Bold despite small size. Proficient in Medicine and Arcana. Prone to psychic damage and confusion. Often hides behind curtains when uncertain, but stands tall when it matters.
Early Session: Zala cast a healing scroll on Orimene. Rolled 2d4 = 7 HP restored. Orimene was brought to full health.
| Source | Type | Damage | Condition |
|---|---|---|---|
| Jeremy's Gibbering Aura | Psychic | 5 | Failed Wisdom Save (rolled 3) |
Healed to full (7 HP), then took 5 psychic damage from Jeremy's aura. Current HP: 2 (assuming 7 HP max). Orimene is vulnerable and needs healing badly for Session 3.
When Jeremy's Gibbering Mouther aura filled the guest room, Orimene rolled a 3 on her Wisdom save. She failed spectacularly. The aura's confusion effect took hold, and Orimene—small, disoriented, terrified—walked straight into a wall. This wasn't a comedic stumble; it was genuine danger. This moment showed how even the bold can be vulnerable.
When Orimene stepped onto the third summoning circle, something extraordinary happened. All three circles suddenly blazed to life. The candle flames grew forearm-length. Arcane energy surged. Orimene was the catalyst. What does it mean that the third circle was needed to fully activate them?
| Roll Type | Result | Outcome |
|---|---|---|
| Wisdom Save (Jeremy's Aura DC 10) | 3 | FAILED — 5 psychic damage, confused |
| Arcana (Summoning Circles) | 12 | Identified binding circle + partial summoning |
Standing on one of three active summoning circles in the secret room (behind the deer head/mimic). The third circle's activation triggered all three to blaze simultaneously.
Standing on the circle that activated all three. If this is a magical anchor, Orimene may be the one controlling or tethering the ritual.
URGENT: Orimene is at 2/7 HP. She is extremely vulnerable. A single moderate attack could knock her unconscious. Priority for Session 3: restore Orimene to a safer HP total before major combat.
Resources available:
Orimene is small. Her friends are dead. She hides behind curtains when she's scared. But she stepped onto that third circle. And when she did, the whole ritual blazed to life. In that moment—surrounded by arcane power, standing at the threshold of something vast and dangerous—Orimene was exactly where she needed to be. The hermit isn't hiding anymore. She's standing in the light.