What Happened

Key Decisions Made

What the Party Learned

  1. Magic in the mansion triggers wild surges — objects come alive
  2. Markos Delphi is in the basement cavern, under eldritch influence, performing a summoning ritual
  3. The Codex is an infernal book — removing it could stop the summoning
  4. Four purple-cloaked figures are stabilizing the ritual in the temple
  5. The entity being summoned ("the Cage") is a worm/dragon from the lowest realm
  6. Password "Farrl Hrak" opens the ritual room but is the entity's name
  7. Filling goblets on pedestals pacifies nearby animated armor
  8. The transformed wizard's chanting keeps the mansion's exits open

Current Objectives

ObjectivePriorityNotes
Retrieve the Codex🔴 PrimaryIn Markos's possession in the basement cavern
Stop the summoning🔴 PrimaryRemove the Codex, disrupt the ritual
Save Markos (alive)🟡 SecondaryMore gold if alive. Wizard begged party not to kill him.
Deal with purple-cloaked figures🟡 TacticalStabilizing the ritual — must be disrupted or defeated
Heal Orimene's wound🟡 OngoingShadow damage resists all magical healing

Next Session Preview

The party stands at a crossroads. They know the Codex is in the basement with Markos. They have the password for the ritual room door — but speaking the entity's name is dangerous. The purple-cloaked figures must be dealt with. The shadow creature lurks. And the transformed wizard's chanting is the only thing keeping the exits open. Session 2 will likely bring the party face-to-face with Markos Delphi and whatever he's trying to pull through from the other side.