| Character | Class | AC | HP Status | Key Ability |
|---|---|---|---|---|
| Puck Everheart | Bard | — | Damaged (14 taken, partial rest) | Mage Hand, Bardic Inspiration, Vicious Mockery |
| Penelope | Druid (Spores) | — | Full HP | Wild Shape (1 use left), Heat Metal |
| Orimene | Wild Magic Sorc | — | 4 HP recovered, shadow wound | True Strike, Investigation, Infernal knowledge |
| Anar | Ranger/Gloom | — | Full HP | Dreadful Strike, high Perception (14 passive), Stealth |
Wine-obsessed. Will prioritize resupply over tactical objectives. Aggressive in combat (Dreadful Strike opener). Creative with improvised tactics (wine bottle + hot armor). Likes to scout ahead. Has a net he's itching to use.
Cautious/traumatized from previous party wipe. Tends to hang back or hide (crawled into a cupboard). But capable of clutch moments (nat 20 True Strike, investigation 23). Emotional — "This is for Elra!" Good roleplay instincts.
Tactical thinker. Wild Shape into brown bear was devastating. Looks for environmental solutions (Mold Earth, Heat Metal). Steady and reliable. Tends to let others take point but steps up in combat.
Creative spell use but triggers wild surges frequently. Support-focused (Bardic Inspiration). Willing to take risks (Mage Hand on the Codex). Good at de-escalation ("Let's just get the book and leave"). Takes notes in-character.
| Ruling | Context | Decision |
|---|---|---|
| Mage Hand wild surge | Puck cast Mage Hand at front door | D4 roll determines wild surge effect per room |
| Heat Metal on empty armor | Penelope heated animated armor | Allowed to glow red-hot but no direct damage (nothing inside) |
| Wine bottle cooling | Anar threw wine at heated armor | Caused cracking/brittleness — creative, rewarded |
| Goblet pacification | Filling goblets near armor | Filling goblets on pedestals pacifies nearby armor (hint given) |
| Wild Shape speech | Penelope as brown bear | 5.5e rules: can speak in wild shape form |
| Shadow wound | Shadow creature attacked Orimene | Wound resists magical healing |