GreyHawk
Session #1 • 4/5/2026

GreyHawk: Eldritch Whispers and Waking Shadows

April 5, 2026

Outline

The Warped Approach

  • Party traverses twisted landscape where two realms overlap
  • A floating head leads them to a forest campsite
  • Penelope rolls 19 perception; Puck rolls a 6

The Forest Camp

  • Meet Orimene, sole survivor of a previous party
  • Elra (floating head) identified as former guide
  • Puck finds Elra's notes — intel on mansion layout
  • Party learns the job: retrieve the Codex, save Markos

Into the Mansion

  • Krokulmar has power but is the entities name and triggers mutations or unpredictable changes
  • Mage Hand wild surge: air becomes swimmable (flying speed)
  • Foyer: owlbear rug, grand staircases, hovering candle flames

Animated Armor Combat

  • Two suits of armor attack in the parlor
  • Penelope (brown bear) destroys one; teamwork dismantles the other
  • Party retreats to kitchen, barricades door

Wine Cellar & Shadow

  • Hidden door behind wine cask leads to temple with purple-cloaked figures
  • Shadow creature stabs Orimene — wound won't heal

Session Summary

The party ventured through a warped landscape where two realms seemed to coexist, following a disembodied floating head to a forest campsite. There they found Orimene Silentvale, the traumatized sole survivor of a previous expedition into the Alabaster Mansion. Elra, reduced to nothing but a floating head, provided them a map and the command word Krokulmar. Puck discovered scattered notes revealing that Markos Delphi performed rituals on the third floor and that a cavernous room lay beneath the basement.

Entering the mansion proved immediately eventful. Puck's Mage Hand triggered a wild surge that turned the air thick as water, granting everyone the ability to fly. The foyer was grand but unsettling — an owlbear rug, thirty-foot ceilings, and candles with flames that floated above their wicks. When magic was cast near the parlor, two suits of animated armor came to life and attacked. The ensuing combat saw Penelope wild-shape into a brown bear and demolish one suit, while the combined efforts of Orimene's radiant True Strike, Anar's wine-bottle-cooling trick and Dreadful Strike, and Puck's Vicious Mockery brought down the second.

Retreating to the kitchen, the party descended into the wine cellar and discovered a hidden door behind a cask — leading to a temple where four purple-cloaked figures muttered obliviously over papers. Elra's head warned them away. When Orimene later spoke the command word, a shadow creature materialized and stabbed her for 8 damage — a wound that defied all magical healing.

After a short rest, the party ascended to the third floor and encountered a transformed wizard — a human woman cursed by the mansion's eldritch energies. She revealed that Markos was in the basement cavern, attempting to summon an eldritch entity using the Codex. She provided the password Farrl Hrak for the ritual room and begged them not to kill Markos, who was under the entity's influence rather than acting of his own will. The session ended with the party armed with crucial intelligence and a dangerous decision ahead.

Key Moments

Moment

Bear vs. Armor

Penelope wild-shaped into a massive brown bear and charged the animated suit of armor. With a savage claw-and-bite combo — rolling 18 and 19 to hit — she ripped through the enchanted steel like tinfoil. The armor that had knocked Puck flat didn't stand a chance against 400 pounds of druidic fury.

Moment

Wine Above All

While the rest of the party fought animated armor in the parlor, Anar was in the kitchen filling his wineskins. He emerged — sword in one hand, wine bottle in the other — threw the bottle at a red-hot suit of armor to crack it, then drove his blade home with a devastating Dreadful Strike. Priorities.

Moment

The Nat 20

Orimene, still shaken from watching her previous party die in this very mansion, channeled her rage into a True Strike and rolled a natural 20. Radiant energy blazed through her staff as she slammed it into the animated armor. "This is for Elra!" she cried — a cathartic moment of payback against the house that took everything from her.

Encounters

Animated Armor (Parlor)

  • Two suits of armor came alive when magic was cast nearby
  • Armor 1: Slammed Puck (6 dmg, prone), destroyed by Penelope (bear form)
  • Armor 2: Hit Puck again (8 dmg), cracked by Anar's wine bottle + Dreadful Strike (13 dmg), True Strike by Orimene, finished by Puck's Vicious Mockery (6 psychic)
  • Additional: 2 flying swords + 1 broom animated from spell casting — party fled to kitchen

Shadow Creature (Kitchen)

  • Triggered by speaking "Krokulmar" — lights drained, cold swept the room
  • Shadow peeled from a corner and stabbed Orimene for 8 damage
  • Wound resists all magical healing
  • Shadow retreated after striking — lights returned
  • Possibly connected to Markos or the entity being summoned

Key Entities

Elra: Reduced to a floating head. Former guide who made the mansion map and provided the command word "Krokulmar." Warns the party but cannot physically help.

Markos Delphi: Mansion owner attempting to summon an eldritch entity in the basement cavern using the Codex. Under the entity's influence — not acting of free will.

Gertie: Delphi family member who hired the party. Views adventuring parties as disposable.

The Transformed Wizard: Human woman on 3rd floor, cursed by the mansion's magic. Allied with the party. Gave password "Farrl Hrak." Her chanting keeps doors/windows open.

Purple-Cloaked Figures (x4): In the temple below the wine cellar. Performing a stabilization ritual for Markos's summoning.

The Cage: Eldritch entity Markos is trying to summon. Worm/dragon-like being from the lowest realm. An avatar of an eldritch god.

Character Highlights

Puck

Took the brunt of the armor's attacks (14 damage) but kept the party together with Bardic Inspiration and creative spellcasting. Finished the second suit with Vicious Mockery.

  • Found Elra's notes at camp
  • Dissonant Whispers forced armor to flee
  • Tried Mage Hand on the Codex (bold move)

Penelope

The party's heavy hitter this session. Perception 19 on the approach, Heat Metal on armor, then wild-shaped into a bear and destroyed an entire suit of animated armor.

  • Brown bear form was devastating
  • Mold Earth for environmental use
  • Insight 23 on the transformed wizard

Orimene

Overcame her trauma to land a nat 20 True Strike and crack the hidden wine cellar door (investigation 23). Paid the price when the shadow creature targeted her.

  • Has the mansion map
  • Nat 20 radiant damage on armor
  • Shadow wound (8 dmg, won't heal)

Anar

Wine connoisseur and creative combatant. Threw a wine bottle at heated armor to crack it, then followed with a 13-damage Dreadful Strike. Caught a dagger mid-air.

  • Collected 4+ bottles of wine
  • Sleight of hand 26 (dagger catch)
  • Acquired a long sword from armor

Notable Items

ItemDescription
The CodexInfernal book Markos is using for the summoning ritual. Primary retrieval objective.
Elra's MapFull layout of the Alabaster Mansion. Carried by Orimene.
Elra's NotesMarkos's room on 3rd floor. Cavernous room under basement. Number "4" circled.
Command Word: KrokulmarOpens sealed doors/windows. Triggers wild surges and potentially the shadow creature.
Password: Farrl HrakOpens secret ritual room door. Also the entity's true name — speaking it invokes power.

Valuable Information

  1. Magic in the mansion triggers wild surges — objects animate, environments change
  2. Markos Delphi is in the basement cavern, under an eldritch entity's influence, using the Codex to perform a summoning ritual
  3. The four purple-cloaked figures are performing a stabilization ritual in the temple beneath the wine cellar
  4. The transformed wizard on the 3rd floor is an ally — her chanting keeps the mansion's exits open
  5. "Farrl Hrak" opens the ritual room door and "Krokulmar" is the entity's name and invokes power when spoken
  6. Filling goblets on pedestals near armor pacifies the suits
  7. The entity being summoned is "the Cage" — a worm/dragon from the lowest realm, an avatar of an eldritch god
  8. Orimene's shadow wound resists all magical healing

Party Status

The party has regrouped at the top of the third floor staircase after a short rest. They are battered but informed — they know where the Codex is, who has it, and what it's being used for. Orimene carries a wound that defies healing. Penelope has one wild shape use remaining. Anar is well-stocked with wine. Puck has recovered some HP but remains below full.

  • Location: Base of 3rd floor staircase
  • Objective: Retrieve the Codex from Markos in the basement
  • Key Resource: Password "Farrl Hrak" (dangerous to use)
  • Ally: Transformed wizard on 3rd floor

Next Steps

The party must descend to the basement cavern, confront Markos Delphi, and retrieve the Codex — while deciding whether to fight or find a way to save him.