Session 5 — DM Cheat Sheet

DM-only. State of play, hooks, and prep for Session 6.

State of Play

Party positions

CharacterCondition at session end
PuckAwake and gnome-sized again; has Tim (finch) and a sending stone. Holds the Suggestion spellbook.
AnarShrunk to halfling height (mushroom mead, persists). Holds the ivory card and a raven familiar; 3 mead bottles left.
OrimeneFairy dragon. Human form only inside the market, illusion only. Has Burb, a fireball scroll, the rust monster statuette, and the glass rook.
PenelopeBound to Gigi; bled this session. Carries 20 gold from Gigi and the order to feed Paz.
AzranAmnesiac, nine toes; drew The Key inverted. Holds 20 cp.

Other actors

ActorWhere / state
Gigi (Granny Goosefinger)Her tent; CR 25 "in layers." Controls the fair via porcelain dolls. True name unknown to players.
Paz ("Kaz")Sleeping behind the trailers; expects Penelope in the morning.
MerryweatherAt her bird stall; bleeding while claiming safety — bound.
HugoHis wine-cask trailer; expecting dinner with Merryweather.
KrokulmarOff-screen entity from the prior session; name avoided.

Open Story Hooks

The shipment & the debt

Paz and Gigi both reference a shipment Penelope owes and a debt the party is "close" to clearing. Decide what the shipment is and what clearing the debt costs.

Morning meeting

Penelope must feed Paz and "see me tomorrow morning" — Paz hinted at a plan. Likely the Session 6 opener.

Bound performers

Merryweather's blood + "not here willingly." How are they held, and can the party free them?

Azran's dream

The Key inverted; "a dream will bring answers, but not the ones you're seeking." Pay off via a dream sequence.

Orimene's hunter

"A foe is hunting you, and they are seeking vengeance. They may arrive soon." Seed an antagonist.

Puck's responsibility

"A great responsibility will be thrust upon you." Lucky numbers 367; word of the day Bingo — plant callbacks.

Three nights' good dreams

The sign + smoke jar at Gigi's tent. Tie to "settle up" and to the dream hook.

Krokulmar

Speaking the name draws danger. Decide its relationship to Gigi and the manor.

NPC Status

NPCDispositionLever
GigiControlling, dangerousDolls; the "settle up" offer; magnifying glasses
PazFamilial toward PenelopeThe morning plan; the debt
MerryweatherWarm but boundTim; her romance with Hugo
HugoSmitten, helpfulThe dinner; the ivory card's origin
Clawson BlinkEccentric, fairStories for items; what he knows of the fair
OddlewindCrypticThe three fortunes

Mechanics Established

Next Session Setup

Open on the morning meeting Paz requested. Penelope owes Paz a feeding and Gigi a shipment; expect Gigi's "plan" and the terms of "settling up." The party is now branded and effectively inside the carnival's economy of debt. Threads ready to fire: the dream payoff for Azran (and the "three nights good dreams" sign), Orimene's incoming hunter, and Puck's looming responsibility (watch 367 / Bingo). Keep pressure on the bound-performer mystery via Merryweather and Hugo. Remember Anar is halfling-height until the mead wears off, Orimene is a dragon outside the market, and only Puck understands her.

Resource Tracking

ResourceState
Mushroom mead3 bottles left (Anar); effects 5, 8, 6, 2 unrolled
Fireball scroll / Cure wounds scrollHeld but unusable without a magnifying glass
Suggestion spellbookStill with Puck (borrowed)
Sending stone3 messages (Puck/Tim ↔ Merryweather)
CoinPenelope +20 gp (Gigi), −40 gp (Paz); small contest purses to others